{"status":"finished","chat_history":[{"task_id":"8315efcf-4b53-42a6-8c2a-af53740e7cdd","chat":{"output_message":{"role_name":"user","role_type":"USER","content":{"Instruction":"首先,明确我们的扫雷(Minesweeper)HTML实现需求。请根据经典扫雷默认设置:9x9的网格、10个地雷、单一难度、简洁经典UI风格。若有其他特定需求,再进行调整。请确认并整理这些需求。"}},"tool_calls":[]},"parent_tool_id":"","current_round":0,"timestamp":1746001584},{"task_id":"8315efcf-4b53-42a6-8c2a-af53740e7cdd","chat":{"output_message":{"role_name":"assistant","role_type":"ASSISTANT","content":"Solution: \n根据你的要求以及经典扫雷游戏的默认设置,整理HTML实现需求如下:\n\n1. 网格尺寸:9x9(共81个格子)。\n2. 地雷数量:10个。\n3. 难度等级:单一,采用经典初级难度(不支持多难度切换)。\n4. UI风格:简洁、经典风格,参考经典Windows扫雷外观,清晰的格子边界,地雷标志明显,数字颜色区分不同数字。\n5. 功能需求:\n - 左键点击揭开格子,若为地雷则游戏失败。\n - 右键点击可标记/取消标记地雷(插旗功能)。\n - 自动展开周围空白格。\n - 显示剩余地雷数量和游戏状态(进行中、胜利、失败)。\n - 支持重新开始按钮。\n6. 技术结构:单一HTML文件,内嵌CSS和JavaScript,无需外部依赖。\n7. 响应式设计:适配桌面端,移动端可选(如无特殊说明,主要针对桌面端)。\n8. 语言本地化:界面与提示均采用简体中文。\n\n如你有其他需求(如自定义难度、移动端适配、特殊配色风格等),请补充说明,否则将按照上述经典设置执行。"},"tool_calls":[]},"parent_tool_id":"","current_round":0,"timestamp":1746001594},{"task_id":"8315efcf-4b53-42a6-8c2a-af53740e7cdd","chat":{"output_message":{"role_name":"user","role_type":"USER","content":{"Instruction":"现在,请根据已明确的需求,设计Minesweeper HTML文件的整体结构,规划出HTML、CSS、JavaScript三部分的基本框架和各自的主要功能分工。"}},"tool_calls":[]},"parent_tool_id":"","current_round":1,"timestamp":1746001599},{"task_id":"8315efcf-4b53-42a6-8c2a-af53740e7cdd","chat":{"output_message":{"role_name":"assistant","role_type":"ASSISTANT","content":"html <div class=\"minesweeper-container\"> <h1>扫雷</h1> <div class=\"info-panel\"> <span id=\"mine-count\">地雷:10</span> <button id=\"restart-btn\">重新开始</button> <span id=\"game-status\"></span> </div> <div id=\"game-board\"></div> </div>"},"tool_calls":[]},"parent_tool_id":"","current_round":1,"timestamp":1746001618},{"task_id":"8315efcf-4b53-42a6-8c2a-af53740e7cdd","chat":{"output_message":{"role_name":"user","role_type":"USER","content":{"Instruction":"现在,请根据上述结构设计,编写HTML代码,定义游戏主界面的基础结构,包括标题、地雷计数器、状态显示栏、重新开始按钮以及雷区网格容器等必要UI元素。"}},"tool_calls":[]},"parent_tool_id":"","current_round":2,"timestamp":1746001623},{"task_id":"8315efcf-4b53-42a6-8c2a-af53740e7cdd","chat":{"output_message":{"role_name":"assistant","role_type":"ASSISTANT","content":"html <!DOCTYPE html> <html lang=\"zh-CN\"> <head> <meta charset=\"UTF-8\"> <title>扫雷</title> </head> <body> <div class=\"minesweeper-container\"> <h1 class=\"game-title\">扫雷</h1> <div class=\"info-panel\"> <span id=\"mine-count\">地雷:10</span> <button id=\"restart-btn\">重新开始</button> <span id=\"game-status\"></span> </div> <div id=\"game-board\" class=\"game-board\"> <!-- 雷区网格将在此生成 --> </div> </div> </body> </html>"},"tool_calls":[]},"parent_tool_id":"","current_round":2,"timestamp":1746001638},{"task_id":"8315efcf-4b53-42a6-8c2a-af53740e7cdd","chat":{"output_message":{"role_name":"user","role_type":"USER","content":{"Instruction":"接下来,请为上述HTML结构编写CSS代码,实现扫雷游戏的基础美化,包括:整体居中布局、标题样式、信息面板、按钮样式、雷区网格(9x9)、每个格子的不同状态(未揭开、已揭开、插旗、地雷、数字颜色区分)等。请保持界面简洁、参考经典Windows扫雷风格。"}},"tool_calls":[]},"parent_tool_id":"","current_round":3,"timestamp":1746001644},{"task_id":"8315efcf-4b53-42a6-8c2a-af53740e7cdd","chat":{"output_message":{"role_name":"assistant","role_type":"ASSISTANT","content":"Solution: \n以下为扫雷游戏的CSS基础美化代码,风格对标经典Windows扫雷,注重界面简洁、功能清晰:\n\n```css\nbody {\n background: #c0c0c0;\n font-family: 'Segoe UI', Arial, 'Microsoft YaHei', sans-serif;\n margin: 0;\n padding: 0;\n}\n\n.minesweeper-container {\n width: max-content;\n margin: 40px auto;\n padding: 24px 32px;\n background: #e0e0e0;\n border: 2px solid #888;\n border-radius: 8px;\n box-shadow: 0 0 16px #aaa;\n}\n\n.game-title {\n text-align: center;\n color: #222;\n margin-bottom: 16px;\n font-size: 2rem;\n font-weight: bold;\n letter-spacing: 2px;\n text-shadow: 1px 1px 0 #fff, 2px 2px 0 #aaa;\n}\n\n.info-panel {\n display: flex;\n justify-content: space-between;\n align-items: center;\n margin-bottom: 12px;\n background: #d4d0c8;\n padding: 8px 12px;\n border: 2px inset #fff;\n}\n\n#mine-count, #game-status {\n font-size: 1.1rem;\n font-weight: bold;\n color: #222;\n}\n\n#restart-btn {\n background: #eee;\n border: 2px outset #fff;\n border-radius: 3px;\n font-size: 1rem;\n padding: 4px 16px;\n margin: 0 8px;\n cursor: pointer;\n transition: background 0.2s;\n}\n#restart-btn:hover {\n background: #f5f5f5;\n}\n\n.game-board {\n display: grid;\n grid-template-columns: repeat(9, 32px);\n grid-template-rows: repeat(9, 32px);\n gap: 2px;\n background: #bdbdbd;\n border: 3px solid #888;\n padding: 4px;\n justify-content: center;\n}\n\n.cell {\n width: 32px;\n height: 32px;\n display: flex;\n justify-content: center;\n align-items: center;\n background: #d4d0c8;\n border: 2px outset #fff;\n font-size: 1.2rem;\n cursor: pointer;\n user-select: none;\n transition: background 0.1s;\n}\n\n/* 未揭开 */\n.cell.unrevealed {\n background: #d4d0c8;\n border: 2px outset #fff;\n}\n\n/* 已揭开 */\n.cell.revealed {\n background: #e0e0e0;\n border: 2px inset #aaa;\n cursor: default;\n}\n\n/* 插旗 */\n.cell.flagged {\n background: #d4d0c8;\n border: 2px outset #fff;\n color: #d00;\n font-weight: bold;\n}\n\n/* 地雷 */\n.cell.mine {\n background: #ffcccc;\n border: 2px inset #aaa;\n color: #000;\n}\n\n/* 数字颜色区分,参考经典风格 */\n.cell.number-1 { color: #0000ff; }\n.cell.number-2 { color: #008200; }\n.cell.number-3 { color: #ff0000; }\n.cell.number-4 { color: #000084; }\n.cell.number-5 { color: #840000; }\n.cell.number-6 { color: #008284; }\n.cell.number-7 { color: #840084; }\n.cell.number-8 { color: #808080; }\n\n/* 鼠标悬停未揭开格子的高亮 */\n.cell.unrevealed:hover {\n background: #e0e0e0;\n}\n```\n\n主要说明:\n- 容器居中、整体带阴影和圆角。\n- 标题有阴影,凸显经典风格。\n- 信息面板和按钮有立体感(outset/inset边框)。\n- 雷区采用9x9网格,每格32x32像素,间距2px。\n- 不同状态(未揭开、已揭开、插旗、地雷)通过class区分并美化。\n- 数字颜色与经典扫雷一致。\n- 悬浮未揭开格子有浅色高亮。\n- 保持布局简洁、色彩柔和,兼具可读性和操作感。\n\n后续JS生成格子时请为每个格子添加合适class(如cell、unrevealed、revealed、flagged、mine、number-X等)。如需调整样式细节请随时提出。"},"tool_calls":[]},"parent_tool_id":"","current_round":3,"timestamp":1746001666},{"task_id":"8315efcf-4b53-42a6-8c2a-af53740e7cdd","chat":{"output_message":{"role_name":"user","role_type":"USER","content":{"Instruction":"现在,请为扫雷游戏编写JavaScript代码,实现以下核心功能:初始化9x9网格与10个地雷的随机布置、左键点击揭开格子、右键点击插旗/取消、自动展开空白格、地雷计数更新、胜利和失败判定、状态栏与重新开始按钮逻辑。生成的JS需与HTML结构和CSS类名配合,并使用简体中文界面提示。"}},"tool_calls":[]},"parent_tool_id":"","current_round":4,"timestamp":1746001673},{"task_id":"8315efcf-4b53-42a6-8c2a-af53740e7cdd","chat":{"output_message":{"role_name":"assistant","role_type":"ASSISTANT","content":"Solution: \n以下是实现扫雷核心逻辑的JavaScript代码(内联脚本,可直接插入HTML文件的<script>标签中)。代码注释详细,UI文本均为简体中文,变量名和类名与前述HTML/CSS结构完全对应:\n\n```javascript\n// 扫雷参数\nconst ROWS = 9;\nconst COLS = 9;\nconst MINES = 10;\n\n// 全局变量\nlet board = []; // 存储格子对象:{mine, revealed, flagged, number}\nlet minePositions = []; // 地雷坐标列表\nlet gameOver = false;\nlet cellsRevealed = 0;\nlet flagsUsed = 0;\n\n// HTML元素引用\nconst boardEl = document.getElementById('game-board');\nconst mineCountEl = document.getElementById('mine-count');\nconst statusEl = document.getElementById('game-status');\nconst restartBtn = document.getElementById('restart-btn');\n\n// 工具函数\nfunction inBounds(x, y) {\n return x >= 0 && x < ROWS && y >= 0 && y < COLS;\n}\n\n// 初始化游戏\nfunction initGame() {\n board = [];\n minePositions = [];\n gameOver = false;\n cellsRevealed = 0;\n flagsUsed = 0;\n boardEl.innerHTML = \"\";\n statusEl.textContent = \"游戏进行中\";\n mineCountEl.textContent = `地雷:${MINES - flagsUsed}`;\n\n // 初始化空棋盘\n for (let r = 0; r < ROWS; r++) {\n board[r] = [];\n for (let c = 0; c < COLS; c++) {\n board[r][c] = {\n mine: false,\n revealed: false,\n flagged: false,\n number: 0,\n el: null\n };\n }\n }\n\n // 随机布置地雷\n let placed = 0;\n while (placed < MINES) {\n let x = Math.floor(Math.random() * ROWS);\n let y = Math.floor(Math.random() * COLS);\n if (!board[x][y].mine) {\n board[x][y].mine = true;\n minePositions.push([x, y]);\n placed++;\n }\n }\n\n // 计算每格周围地雷数\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (!board[r][c].mine) {\n let count = 0;\n for (let dr = -1; dr <= 1; dr++) {\n for (let dc = -1; dc <= 1; dc++) {\n if (dr === 0 && dc === 0) continue;\n let nr = r + dr, nc = c + dc;\n if (inBounds(nr, nc) && board[nr][nc].mine) count++;\n }\n }\n board[r][c].number = count;\n }\n }\n }\n\n // 创建HTML格子\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n const cell = document.createElement('div');\n cell.className = 'cell unrevealed';\n cell.dataset.row = r;\n cell.dataset.col = c;\n cell.oncontextmenu = (e) => { e.preventDefault(); handleRightClick(r, c); };\n cell.onclick = (e) => { handleLeftClick(r, c); };\n board[r][c].el = cell;\n boardEl.appendChild(cell);\n }\n }\n}\n\n// 左键点击\nfunction handleLeftClick(r, c) {\n if (gameOver) return;\n const cell = board[r][c];\n if (cell.revealed || cell.flagged) return;\n\n if (cell.mine) {\n revealAllMines();\n cell.el.classList.add('mine');\n cell.el.textContent = '💣';\n statusEl.textContent = \"游戏失败,踩到地雷!\";\n gameOver = true;\n return;\n }\n revealCell(r, c);\n checkWin();\n}\n\n// 右键插旗/取消\nfunction handleRightClick(r, c) {\n if (gameOver) return;\n const cell = board[r][c];\n if (cell.revealed) return;\n cell.flagged = !cell.flagged;\n if (cell.flagged) {\n cell.el.classList.add('flagged');\n cell.el.textContent = '🚩';\n flagsUsed++;\n } else {\n cell.el.classList.remove('flagged');\n cell.el.textContent = '';\n flagsUsed--;\n }\n mineCountEl.textContent = `地雷:${MINES - flagsUsed}`;\n checkWin();\n}\n\n// 揭开格子及自动展开空白\nfunction revealCell(r, c) {\n const cell = board[r][c];\n if (cell.revealed || cell.flagged) return;\n cell.revealed = true;\n cell.el.classList.remove('unrevealed');\n cell.el.classList.add('revealed');\n cell.el.textContent = '';\n cellsRevealed++;\n\n // 显示数字\n if (cell.number > 0) {\n cell.el.classList.add('number-' + cell.number);\n cell.el.textContent = cell.number;\n }\n\n // 自动展开空白格子\n if (cell.number === 0) {\n for (let dr = -1; dr <= 1; dr++) {\n for (let dc = -1; dc <= 1; dc++) {\n if (dr === 0 && dc === 0) continue;\n let nr = r + dr, nc = c + dc;\n if (inBounds(nr, nc)) {\n revealCell(nr, nc);\n }\n }\n }\n }\n}\n\n// 揭示所有地雷\nfunction revealAllMines() {\n gameOver = true;\n for (const [x, y] of minePositions) {\n const cell = board[x][y];\n cell.el.classList.remove('unrevealed');\n cell.el.classList.add('mine');\n cell.el.textContent = '💣';\n }\n}\n\n// 检查胜利\nfunction checkWin() {\n if (gameOver) return;\n let totalSafe = ROWS * COLS - MINES;\n if (cellsRevealed === totalSafe) {\n gameOver = true;\n statusEl.textContent = \"恭喜你,成功扫清所有地雷!\";\n // 自动插旗剩余地雷\n for (const [x, y] of minePositions) {\n const cell = board[x][y];\n if (!cell.flagged) {\n cell.flagged = true;\n cell.el.classList.add('flagged');\n cell.el.textContent = '🚩';\n flagsUsed++;\n }\n }\n mineCountEl.textContent = `地雷:0`;\n }\n}\n\n// 重新开始\nrestartBtn.onclick = function() {\n initGame();\n};\n\n// 页面加载时初始化\nwindow.onload = function() {\n initGame();\n};\n```\n\n主要功能点说明:\n- 初始化9x9格子和10个地雷,地雷随机分布。\n- 支持左键揭开、右键插旗/取消。\n- 自动展开空白格及周围格子。\n- 动态更新地雷计数,插旗与取消插旗同步计数。\n- 胜利判定为所有非雷格子被揭开,失败为踩到地雷。\n- 状态栏实时显示“游戏进行中”、“恭喜你,成功扫清所有地雷!”、“游戏失败,踩到地雷!”。\n- 重新开始按钮即时重置游戏。\n- 简体中文界面与提示,表情符号用于地雷(💣)和旗帜(🚩)。\n\n如需调整或扩展逻辑,请随时告知。"},"tool_calls":[]},"parent_tool_id":"","current_round":4,"timestamp":1746001706},{"task_id":"8315efcf-4b53-42a6-8c2a-af53740e7cdd","chat":{"output_message":{"role_name":"user","role_type":"USER","content":{"Instruction":"现在,请将已完成的HTML结构、CSS样式和JavaScript逻辑整合到一个完整的HTML文件中,CSS和JS均内嵌于文件内,确保结构、样式与功能全部包含。整合后准备保存为本地文件。"}},"tool_calls":[]},"parent_tool_id":"","current_round":5,"timestamp":1746001711},{"task_id":"8315efcf-4b53-42a6-8c2a-af53740e7cdd","chat":{"output_message":{"role_name":"assistant","role_type":"ASSISTANT","content":""},"tool_calls":[{"tool_name":"write_to_file","args":{"content":"<!DOCTYPE html>\n<html lang=\"zh-CN\">\n<head>\n <meta charset=\"UTF-8\">\n <title>扫雷</title>\n <style>\nbody {\n background: #c0c0c0;\n font-family: 'Segoe UI', Arial, 'Microsoft YaHei', sans-serif;\n margin: 0;\n padding: 0;\n}\n\n.minesweeper-container {\n width: max-content;\n margin: 40px auto;\n padding: 24px 32px;\n background: #e0e0e0;\n border: 2px solid #888;\n border-radius: 8px;\n box-shadow: 0 0 16px #aaa;\n}\n\n.game-title {\n text-align: center;\n color: #222;\n margin-bottom: 16px;\n font-size: 2rem;\n font-weight: bold;\n letter-spacing: 2px;\n text-shadow: 1px 1px 0 #fff, 2px 2px 0 #aaa;\n}\n\n.info-panel {\n display: flex;\n justify-content: space-between;\n align-items: center;\n margin-bottom: 12px;\n background: #d4d0c8;\n padding: 8px 12px;\n border: 2px inset #fff;\n}\n\n#mine-count, #game-status {\n font-size: 1.1rem;\n font-weight: bold;\n color: #222;\n}\n\n#restart-btn {\n background: #eee;\n border: 2px outset #fff;\n border-radius: 3px;\n font-size: 1rem;\n padding: 4px 16px;\n margin: 0 8px;\n cursor: pointer;\n transition: background 0.2s;\n}\n#restart-btn:hover {\n background: #f5f5f5;\n}\n\n.game-board {\n display: grid;\n grid-template-columns: repeat(9, 32px);\n grid-template-rows: repeat(9, 32px);\n gap: 2px;\n background: #bdbdbd;\n border: 3px solid #888;\n padding: 4px;\n justify-content: center;\n}\n\n.cell {\n width: 32px;\n height: 32px;\n display: flex;\n justify-content: center;\n align-items: center;\n background: #d4d0c8;\n border: 2px outset #fff;\n font-size: 1.2rem;\n cursor: pointer;\n user-select: none;\n transition: background 0.1s;\n}\n\n.cell.unrevealed {\n background: #d4d0c8;\n border: 2px outset #fff;\n}\n\n.cell.revealed {\n background: #e0e0e0;\n border: 2px inset #aaa;\n cursor: default;\n}\n\n.cell.flagged {\n background: #d4d0c8;\n border: 2px outset #fff;\n color: #d00;\n font-weight: bold;\n}\n\n.cell.mine {\n background: #ffcccc;\n border: 2px inset #aaa;\n color: #000;\n}\n\n.cell.number-1 { color: #0000ff; }\n.cell.number-2 { color: #008200; }\n.cell.number-3 { color: #ff0000; }\n.cell.number-4 { color: #000084; }\n.cell.number-5 { color: #840000; }\n.cell.number-6 { color: #008284; }\n.cell.number-7 { color: #840084; }\n.cell.number-8 { color: #808080; }\n\n.cell.unrevealed:hover {\n background: #e0e0e0;\n}\n </style>\n</head>\n<body>\n <div class=\"minesweeper-container\">\n <h1 class=\"game-title\">扫雷</h1>\n <div class=\"info-panel\">\n <span id=\"mine-count\">地雷:10</span>\n <button id=\"restart-btn\">重新开始</button>\n <span id=\"game-status\"></span>\n </div>\n <div id=\"game-board\" class=\"game-board\">\n <!-- 雷区网格将在此生成 -->\n </div>\n </div>\n <script>\n// 扫雷参数\nconst ROWS = 9;\nconst COLS = 9;\nconst MINES = 10;\n\n// 全局变量\nlet board = []; // 存储格子对象:{mine, revealed, flagged, number}\nlet minePositions = []; // 地雷坐标列表\nlet gameOver = false;\nlet cellsRevealed = 0;\nlet flagsUsed = 0;\n\n// HTML元素引用\nconst boardEl = document.getElementById('game-board');\nconst mineCountEl = document.getElementById('mine-count');\nconst statusEl = document.getElementById('game-status');\nconst restartBtn = document.getElementById('restart-btn');\n\n// 工具函数\nfunction inBounds(x, y) {\n return x >= 0 && x < ROWS && y >= 0 && y < COLS;\n}\n\n// 初始化游戏\nfunction initGame() {\n board = [];\n minePositions = [];\n gameOver = false;\n cellsRevealed = 0;\n flagsUsed = 0;\n boardEl.innerHTML = \"\";\n statusEl.textContent = \"游戏进行中\";\n mineCountEl.textContent = `地雷:${MINES - flagsUsed}`;\n\n // 初始化空棋盘\n for (let r = 0; r < ROWS; r++) {\n board[r] = [];\n for (let c = 0; c < COLS; c++) {\n board[r][c] = {\n mine: false,\n revealed: false,\n flagged: false,\n number: 0,\n el: null\n };\n }\n }\n\n // 随机布置地雷\n let placed = 0;\n while (placed < MINES) {\n let x = Math.floor(Math.random() * ROWS);\n let y = Math.floor(Math.random() * COLS);\n if (!board[x][y].mine) {\n board[x][y].mine = true;\n minePositions.push([x, y]);\n placed++;\n }\n }\n\n // 计算每格周围地雷数\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (!board[r][c].mine) {\n let count = 0;\n for (let dr = -1; dr <= 1; dr++) {\n for (let dc = -1; dc <= 1; dc++) {\n if (dr === 0 && dc === 0) continue;\n let nr = r + dr, nc = c + dc;\n if (inBounds(nr, nc) && board[nr][nc].mine) count++;\n }\n }\n board[r][c].number = count;\n }\n }\n }\n\n // 创建HTML格子\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n const cell = document.createElement('div');\n cell.className = 'cell unrevealed';\n cell.dataset.row = r;\n cell.dataset.col = c;\n cell.oncontextmenu = (e) => { e.preventDefault(); handleRightClick(r, c); };\n cell.onclick = (e) => { handleLeftClick(r, c); };\n board[r][c].el = cell;\n boardEl.appendChild(cell);\n }\n }\n}\n\n// 左键点击\nfunction handleLeftClick(r, c) {\n if (gameOver) return;\n const cell = board[r][c];\n if (cell.revealed || cell.flagged) return;\n\n if (cell.mine) {\n revealAllMines();\n cell.el.classList.add('mine');\n cell.el.textContent = '💣';\n statusEl.textContent = \"游戏失败,踩到地雷!\";\n gameOver = true;\n return;\n }\n revealCell(r, c);\n checkWin();\n}\n\n// 右键插旗/取消\nfunction handleRightClick(r, c) {\n if (gameOver) return;\n const cell = board[r][c];\n if (cell.revealed) return;\n cell.flagged = !cell.flagged;\n if (cell.flagged) {\n cell.el.classList.add('flagged');\n cell.el.textContent = '🚩';\n flagsUsed++;\n } else {\n cell.el.classList.remove('flagged');\n cell.el.textContent = '';\n flagsUsed--;\n }\n mineCountEl.textContent = `地雷:${MINES - flagsUsed}`;\n checkWin();\n}\n\n// 揭开格子及自动展开空白\nfunction revealCell(r, c) {\n const cell = board[r][c];\n if (cell.revealed || cell.flagged) return;\n cell.revealed = true;\n cell.el.classList.remove('unrevealed');\n cell.el.classList.add('revealed');\n cell.el.textContent = '';\n cellsRevealed++;\n\n // 显示数字\n if (cell.number > 0) {\n cell.el.classList.add('number-' + cell.number);\n cell.el.textContent = cell.number;\n }\n\n // 自动展开空白格子\n if (cell.number === 0) {\n for (let dr = -1; dr <= 1; dr++) {\n for (let dc = -1; dc <= 1; dc++) {\n if (dr === 0 && dc === 0) continue;\n let nr = r + dr, nc = c + dc;\n if (inBounds(nr, nc)) {\n revealCell(nr, nc);\n }\n }\n }\n }\n}\n\n// 揭示所有地雷\nfunction revealAllMines() {\n gameOver = true;\n for (const [x, y] of minePositions) {\n const cell = board[x][y];\n cell.el.classList.remove('unrevealed');\n cell.el.classList.add('mine');\n cell.el.textContent = '💣';\n }\n}\n\n// 检查胜利\nfunction checkWin() {\n if (gameOver) return;\n let totalSafe = ROWS * COLS - MINES;\n if (cellsRevealed === totalSafe) {\n gameOver = true;\n statusEl.textContent = \"恭喜你,成功扫清所有地雷!\";\n // 自动插旗剩余地雷\n for (const [x, y] of minePositions) {\n const cell = board[x][y];\n if (!cell.flagged) {\n cell.flagged = true;\n cell.el.classList.add('flagged');\n cell.el.textContent = '🚩';\n flagsUsed++;\n }\n }\n mineCountEl.textContent = `地雷:0`;\n }\n}\n\n// 重新开始\nrestartBtn.onclick = function() {\n initGame();\n};\n\n// 页面加载时初始化\nwindow.onload = function() {\n initGame();\n};\n </script>\n</body>\n</html>","encoding":null,"filename":"minesweeper.html"},"tool_call_id":"call_GJ1nLZjUZ9QNB5eCkwNrRztn","status":"finished","result":{"success":true,"message":"Content successfully written to file: /app/output/tasks/8315efcf-4b53-42a6-8c2a-af53740e7cdd/minesweeper.html","upload_url":"https://file.302.ai/gpt/imgs/20250430/f61ed48fe409457f80029acbdaea986b.html","local_path":"/app/output/tasks/8315efcf-4b53-42a6-8c2a-af53740e7cdd/minesweeper.html"},"children":[]}]},"parent_tool_id":"","current_round":5,"timestamp":1746001732},{"task_id":"8315efcf-4b53-42a6-8c2a-af53740e7cdd","chat":{"output_message":{"role_name":"assistant","role_type":"ASSISTANT","content":"整合后的扫雷(Minesweeper)HTML文件已全部完成,包含了结构、样式与JS逻辑,并已保存为本地文件:\n- 文件名:minesweeper.html\n你可以通过以下链接下载或预览: https://file.302.ai/gpt/imgs/20250430/f61ed48fe409457f80029acbdaea986b.html\n如需进一步修改、扩展功能或移动端适配等,请随时告知!"},"tool_calls":[]},"parent_tool_id":"","current_round":5,"timestamp":1746001743},{"task_id":"8315efcf-4b53-42a6-8c2a-af53740e7cdd","chat":{"output_message":{"role_name":"user","role_type":"USER","content":{"Instruction":"请使用 write_to_file 工具,将整合后的扫雷完整HTML代码保存为本地文件(文件名建议为:minesweeper.html)。保存后请告知文件位置或名称,并提醒校验本地文件可用性。"}},"tool_calls":[]},"parent_tool_id":"","current_round":6,"timestamp":1746001748},{"task_id":"8315efcf-4b53-42a6-8c2a-af53740e7cdd","chat":{"output_message":{"role_name":"assistant","role_type":"ASSISTANT","content":"扫雷(Minesweeper)完整HTML代码已使用 write_to_file 工具保存为本地文件:\n- 文件名:minesweeper.html - 本地路径:/app/output/tasks/8315efcf-4b53-42a6-8c2a-af53740e7cdd/minesweeper.html - 在线下载/预览链接:https://file.302.ai/gpt/imgs/20250430/f61ed48fe409457f80029acbdaea986b.html\n请下载并在本地浏览器中打开该文件,校验扫雷游戏是否正常运行。如有兼容性或使用上的问题,请及时反馈!"},"tool_calls":[]},"parent_tool_id":"","current_round":6,"timestamp":1746001761},{"task_id":"8315efcf-4b53-42a6-8c2a-af53740e7cdd","chat":{"output_message":{"role_name":"user","role_type":"USER","content":"<TASK_DONE>"},"tool_calls":[]},"parent_tool_id":"","current_round":7,"timestamp":1746001766},{"task_id":"8315efcf-4b53-42a6-8c2a-af53740e7cdd","chat":{"output_message":{"role_name":"assistant","role_type":"ASSISTANT","content":"最终答复:\n根据您的任务要求,已完整实现了经典扫雷(Minesweeper)HTML版,具体过程和成果如下:\n1. 明确需求 采用经典扫雷默认设置:9x9格子、10个地雷、单一难度、简洁经典UI风格,支持地雷计数、插旗、自动展开空白格、胜负判定、状态栏提示和重新开始,全部界面与提示为简体中文。\n2. 结构设计 整体HTML文件分为三部分: - HTML:包含标题、地雷计数器、状态栏、重新开始按钮和雷区网格容器。 - CSS:参考经典Windows扫雷风格,整体居中、格子分状态美化、数字颜色区分。 - JavaScript:实现游戏初始化、雷区生成、点击揭示、插旗、自动展开、胜负判断、状态栏与重玩逻辑。\n3. 代码编写与整合 - 按照结构设计,分别完成了HTML结构、CSS样式和JavaScript逻辑代码,并全部内嵌于同一个HTML文件内,无外部依赖。 - 逻辑支持所有扫雷核心玩法,交互流畅,提示友好。\n4. 文件保存与通知 - 使用 write_to_file 工具,已将完整HTML文件保存为本地文件:minesweeper.html - 文件本地路径:/app/output/tasks/8315efcf-4b53-42a6-8c2a-af53740e7cdd/minesweeper.html - 在线下载/预览链接:https://file.302.ai/gpt/imgs/20250430/f61ed48fe409457f80029acbdaea986b.html\n请下载并在本地浏览器中打开校验,若有其他需求或需进一步扩展,欢迎随时沟通!"},"tool_calls":[]},"parent_tool_id":"","current_round":7,"timestamp":1746001777}],"answer":"最终答复:\n\n根据您的任务要求,已完整实现了经典扫雷(Minesweeper)HTML版,具体过程和成果如下:\n\n1. 明确需求 \n采用经典扫雷默认设置:9x9格子、10个地雷、单一难度、简洁经典UI风格,支持地雷计数、插旗、自动展开空白格、胜负判定、状态栏提示和重新开始,全部界面与提示为简体中文。\n\n2. 结构设计 \n整体HTML文件分为三部分: \n- HTML:包含标题、地雷计数器、状态栏、重新开始按钮和雷区网格容器。 \n- CSS:参考经典Windows扫雷风格,整体居中、格子分状态美化、数字颜色区分。 \n- JavaScript:实现游戏初始化、雷区生成、点击揭示、插旗、自动展开、胜负判断、状态栏与重玩逻辑。\n\n3. 代码编写与整合 \n- 按照结构设计,分别完成了HTML结构、CSS样式和JavaScript逻辑代码,并全部内嵌于同一个HTML文件内,无外部依赖。\n- 逻辑支持所有扫雷核心玩法,交互流畅,提示友好。\n\n4. 文件保存与通知 \n- 使用 write_to_file 工具,已将完整HTML文件保存为本地文件:minesweeper.html\n- 文件本地路径:/app/output/tasks/8315efcf-4b53-42a6-8c2a-af53740e7cdd/minesweeper.html\n- 在线下载/预览链接:https://file.302.ai/gpt/imgs/20250430/f61ed48fe409457f80029acbdaea986b.html\n\n请下载并在本地浏览器中打开校验,若有其他需求或需进一步扩展,欢迎随时沟通!","vnc_url":"","error_info":{}}